Hi, I´m new to WorldPainter and I have a problem when exporting a world. For some reason, when I open WorldPainter on my PC, the screen looks weird, and there are a lot of parts of the screen that I can´t see, even when I move the screen up and down and stuff. Minecraft World Save. Views, 61 today. World, Painter, Worldpainter, Custom, Brush, Brushes, Heightmap, Tylertimoj, Free, Big, Pack, Environment, Landscaping. Hope you guys like the brushes! I made about 7 worldpainter custom brushes for easy mountain-shaping to help you guys out with your own creations! I hope you guys enjoy! All content on this website, including dictionary, thesaurus, literature, geography, and other reference data is for informational purposes only. All your minecraft building ideas, templates, blueprints, seeds, pixel templates, and skins in one place. Also for Xbox 360 and One.
To create a Minecraft map using this method, several steps are necessary.
Please read all information before asking for support. A handful of programs are required, all of which can be installed free of charge for private purposes. If you need more information about the specific programs, please contact the respective developers.
Requirements
- 64-bit Windows
- 8 GB RAM (16 recommended)
- 25-100 GB hard drive (depending on the map size you will need much more)
- Active internet connection
- All programs from the following list
Programs to install
At first, download the latest version of these programs and install them with all features.
Java Runtime Environment (64 Bit)
https://www.java.com/de/download/manual.jsp
Most of you will already have this installed, because you need Java for a lot of programs, like Minecraft itself. Be sure to use the version 8 and not something newer, like 11, because the Javascript Engine in WorldPainter still requires Java 8.
QGIS 3.16.4 ltr (or newer): (with gdal)
https://www.qgis.org/en/site/forusers/download.html
use the 64-bit standalone installer
ImageMagick: (with Q16 support)
https://imagemagick.org/script/download.php#windows
WorldPainter:
http://worldpainter.net/
Additional tools
After that, create a new local “project folder” somewhere on your hard drive and extract all archives into the same directory. Be sure you select the same folder and use “extract here”, otherwise the program will not work! The final map export will also be saved inside this folder.
All required tools: (MANDATORY; ~15 MB)
The package above includes all of the following tools:
osmconvert.exe: (with large file support if you want to generate the osm data from geofabrik)
https://wiki.openstreetmap.org/wiki/Osmconvert
(I am using a custom compiled osmcomvert for the use of large files)
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osmfilter.exe:
https://wiki.openstreetmap.org/wiki/Osmfilter
wget.exe for Windows:
https://eternallybored.org/misc/wget/
Worldpainter Pe
TarTool.exe
https://github.com/senthilrajasek/tartool/releases
Last but not least, download my custom created QGIS project and worldpainter script and extract them into the same project folder.
Custom WorldPainter Script:
MANDATORY
~1 MB
Custom QGIS project:
MANDATORY with all predifined layer configurations
~1.2 GB packed
~8,7 GB unpacked
Custom QGIS project bathymetry add-on:
OPTIONAL for bathymetry; otherwise the ocean will only be 5 block deep water
~10.7 GB packed
~10.9 GB unpacked
Custom QGIS offline terrain add-on:
OPTIONAL for slow internet connections / problems with arcgis during the generation
~6.2 GB packed
~44.6 GB unpacked
Custom pre-filtered pbf file add-on:
OPTIONAL to save time when generating the whole planet or really large areas
~22.4 GB packed
~43.0 GB unpacked
OpenStreepMap Data from Geofabrik or OpenStreetMap:
recommended, when not using the pre-filtered pbd file addon
Set up WorldPainter
Before starting to generate some Tiles, you need to set up some settings inside WorldPainter. Open the program and then go to “Edit” in the menu and select “Preferences”. Go to the “Defaults” tab and click the blue link “Configure default border, terrain and layer settings”. A new window appears with the title “Edit Dimension Properties”. Go to the “Caves, Caverns and Chasms” tab and deactivate: “Caves everywhere”, “Caverns everywhere” and “Chasms everywhere” Also make sure to uncheck the checkboxes “… breaks the surface”. After this, go to the “Resources” tab and deactivate “Resources everywhere”. Press “Ok” to save and leave the settings. Now you can create Tiles with the correct export settings. (Unfortunately it is not possible to make these settings in the script, so you have to do it by yourself).
Worldpainter Download
After installing everything, start the “MinecraftEarthTiles_TileSelector.exe” (or “MinecraftEarthTiles_TileSelector_Demo.exe”).